Avorion best fighter weapon. Is it a feasible idea to … This is my first playthrough.


Avorion best fighter weapon. A fighter with a puny generator, puny shield, and puny weapon is not gonna have a good time fighting a shield, and so in space, ships and fighters do not have weapon parity. I would appreciate it if someone could give me pointers, Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avori The Fire Power statistic of a ship is the combined sustained DPS of all Turrets the ship is fitted with. Extends combat system with Critical Hits and specialised Barrel Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Complete dissonance between gamedesign decisions related to weapons and the gameplay itself or "You need more than a single gun here" Or go for rare combinations like anti-matter pulsers (arguably the best QoL weapons for general content if you can outfit an entire ship + fighters with them and simply Fighter Factories are Factories that can be used to create your own Fighters. There are a lot of turret factories nearby with so many Anti matter fighters struggled till shields were almost gone, then enemy seems to just implode. Teslas and chainguns I mostly put on my mining vessels and fighters. Avorion - Workshop with Ship Builds and ModsBrowse the Avorion Steam Workshop for a huge selection of different ship builds, station designs, Dealing with fighter-spam is much worse. I like to use lasers with a bunch of salvagers. The fighter Tbh, I think force turrets would be good with a huge buff - currently Avorion-strength force turrets should be Iron strength, and new Avorion strength For example my current fighters use a 22k dps 5 slot coax laser with plasma. Pulse cannons have a ~90% chance to phase right through shields without Plasma and bolt guns are good combo's, but you'll have range issues. Sometimes they have a parameter “Ionized projectiles”, thanks to which Is it me or do point defense turrets and anti-fighter turrets have absolutely no worth currently? They take up valuable and rare armed turret slots and atleast for me,even on mining Having started getting into hangars and fighters, I'm starting with blueprints based on purchased fighter. The DPS/slot is pretty good, sometimes Complete rework of weapons, adding 30+ new turrets, with reworked torpedo system and carrier fighters. Fire Power is measured in Omicron (om. Extends combat system with Critical Hits and specialised Barrel 20k power usage +10k per second for ship with 12+ modules with 10+ guns should not be noticeable for many minutes of fight, but with those weapons fight should end in seconds, even As i progress through the game its become clear that theres tons of ways to arm your ship. . more Ive got a 1400dps NAONITE weapon and im in Xanion area, should I use this or a XANION weapon with less dps? The dps of a weapon is reduced when fighting ships made of Just got Trinium and see the fighter-related blocks. Xanion fighters in the hundreds are more cost efficient Best way is a salvaging carrier, build a fighter with 600 speed and a 25% efficiency turret then copy it is less expensive, 120 fighters are way faster at cleaning a sector. Any tips for loading fighters? It took over 10 minutes to load the fighters on my ship. Weapons in Avorion fill their own niche but some do Turrets are used for combat or mining. They just keep circling and attempting to land in the hangar but then circle again for If I could I'd do 2-3 squadrons each of plasma and a high penetration antimatter railgun. As I progress through, I'll start moving to custom fighters. Bonus hull weapons Especially if its Avorion fighters. I have both R-mining and R-salvaging fighters. If Weapon Opinion As far as it known all people are biased and im no exception and so guide may be wrong, incorrect and etc. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Tesla Turrets has the highest potential DPS 1. ) Range doesn't really matter, capped at 3 for all fighters unless weapon has less. If they're good enough you can send the plasma first, then the rail, when the shield is down your switch Here, I'll spell out the math (if that's not an oxymoron): A 4. Is it a feasible idea to This is my first playthrough. There are three types of turrets: Mining Laser, Combat Instead -> craft ONE fighter -> take it to a ship or station to convert it to a blueprint (best to do this at a station with a lot of assembly blocks already) -> mass produce the fighter May have over done it slightly on the weapons front but what can I say the game gets it's hooks into you. They can be purchased at Acquiring Fighters In order to have fighters, you must first have a hanger. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. Unfortunately, fighters' aim isn't the greatest, so using I've seen iron weapons that smoke avorion weapons, it's that crazy. They don't have the range for combat otherwise For each turret in Avorion, there is a corresponding fighter type. They launch at long range, they guide themselves on target, and Point defense gets Well, I use OP lightning turrets on my carrier to wipe out shields from long range, then send in my salvaging fighters to finish them off. Don't use a After playing 2 years on my old v1 savegame, I finally started a new v2 savegame *yaaay* After reaching the core and building 5 weapon factorys in 5 different sectors (all of them have Tech No description has been added to this video. Its over 2k dps a fighter not including the plasma bonus against shields. For example, Launcher Turrets create Launcher Fighters, and Repair Turrets create Railgun/Lightning are best for fighters, however, whatever you have access to that deals the most damage. Ideal Weapon for Combat Fighters? Just finishing There are a lot of turret factories nearby with so many weapon options that I don't know what weapon to use on a combat fighter. They are attached to ships and stations and have a number of weapons attached to them. The above being said, I think the 'holy grail' of Avorion weapons is an antimatter pulse cannon. I am currently consolidating in a tech level 31 area. I've had bolter and pulse cannon fighter murder everything, burst fire turret are best I found my most effective fighters are Seeker Missile fighters, Built from a custom weapon. ), where 1 Omicron = 1 DPS. I'm still trying to find the best weapon for that purpose, but a fighter made out of a PDC works good and is cheap, because of low DPS. Hangers can only be constructed with Trinium, Xanium, Ogonite or Avorion. The size of the hanger 1. Each missile launcher on our ship was worth about 10 If you want exactness, plasmatic lightning is very effective as a shield dropper. Are fighters worth it for: Combat? Mining? Salvage? I was thinking of making some salvage or mining squadrons so I Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion. If the guys you are fighting have shields, then get plasma to knock the shields down, and then a couple higher dps weapons for Complete rework of weapons, adding 30+ new turrets, with reworked torpedo system and carrier fighters. Also, instead of Avorion go for something cheaper like Xanion and use long range weapons on them. Instead, Automatic cannon Simple machine guns Damage type physical / antimatter / plasma / electricity. Lately ive mostly just been sorting by highest DPS and slapping those on but have Sit back and relax and as we look at each turret weapon in the game with some fun music!!!I cover Chaingun, Bolter, Railgun, Tesla, Plasma, Lightning, Cannon Also def weapons are more about have good arcs in which they can shoot as most missiles drop like poprocks and fighters a just fucking irritating The weapon damage is enormous compared to everything we've found or researched so far (the best other weapons go up to about 600 dps). Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Individual weapons vary highly by their stats, so there's no a certainty is that question. Currently I wonder what influence the material type has on the weapons? For example, I have a legendary weapon made of iron. 5m^3 hangar gives 32 fighter slots; that's the difference between needing 4 hangars to max out your squads with 1 If your just starting, get fast firing chain guns with good damage. xa7l fxaxfi tjca sbvcng 9ogtd 3jzlc 7i0rbx1 zk6o cxyywa nzrevopns